Halo 5 Stats are Live!
 
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Halo 5 Stats are Live!

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In the early s, developer Bungie changed the console-shooter market forever. While first-person shooters certainly existed and were sometimes extremely popular on consoles prior to the arrival of Halo, they often failed to deliver the same thrills as their PC counterparts. Following the launch of Halo: Combat Evolved in , Bungie was gearing up to go even bigger with its next title. Add to that the pioneering use of Xbox Live, and Halo 2 became perhaps even more of a phenomenon than its predecessor.

Coming off of Halo: Combat Evolved, what was the feeling at Bungie surrounding Halo 2 during development? What was the general sentiment of what the team needed to do?

“These are current work-in-progress shots of Halo 3 and Halo 3: ODST. Avengers beta update decreases motion blur, improves matchmaking .

Halo 2’s multiplayer popularized Xbox Live almost overnight when it launched in November It was a phenomenon. Console multiplayer suddenly caught up to PC and even leapfrogged it in influence—before long, Halo 2 innovations like matchmaking would become the standard. Fans played Halo 2 online right up until the very end in , when Microsoft shut down its servers. And it deserves to—even if it looks and feels dated compared to most of today’s shooters, Halo 2 still contains some of the finest multiplayer maps ever made.

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Many of those maps were designed by two people: artists Chris Carney and Steve Cotton, who worked closely together on the maps of both Halo 2 and Halo 3.